Welcome
Justin Reid

I build AI systems and software for high-stakes environments — from F-16 avionics test automation at Hill AFB to enterprise LLM platforms at MasterControl. Open to full-time roles in AI engineering and software development.
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I started in aerospace defense — three years automating test suites for F-16 avionics software at Hill Air Force Base under DoD compliance frameworks, holding an active security clearance. I'm now an AI Solutions Engineer at MasterControl, scaling the internal LLM gateway that's become the company's primary AI platform.
I gravitate toward systems where the cost of a bug is real — avionics, regulated SaaS, production AI infrastructure — and I like shipping the boring tooling (CI/CD, monitoring, fallbacks, audits) that makes those systems trustworthy.
01
Experience
AI Solutions Engineer Intern
Current- —Maintained and scaled the company's internal LLM gateway as it grew into the primary AI provider for the organization, managing model availability across multiple providers and environments.
- —Built unit test suites to validate model health, endpoint reachability, fallback routing, and spend log accuracy — establishing a reliability baseline for a platform the entire company depended on.
- —Automated deployment pipelines across dev and prod environments using GitHub Actions and AWS (CodeBuild, Lambda, S3, Secrets Manager), enabling zero-touch promotions between environments.
- —Developed analytics dashboards in DOMO to surface model usage patterns, latency trends, and cost breakdowns across the organization.
System Test Automation Engineer
- —Automated 150+ test cases for F-16 avionics systems in Python, cutting manual regression time by an estimated 40% and enabling faster software patch delivery cycles.
- —Qualified OS upgrades and software patches under DoD compliance frameworks (DISA STIGs), achieving zero critical findings across all release audits.
- —Decomposed system requirements for testability and authored test plans that became organizational standards for avionics software validation.
- —Provided root-cause analysis and technical guidance during system-level anomalies, working directly with avionics software development teams.
Computer Scientist Intern
- —Built real-time 3D visualization tools in Unreal Engine 4 and C++ with custom OpenGL rendering for aerospace data analysis workflows.
- —Completed all sprint deliverables on schedule within an Agile/Scrum team while iterating rapidly on feedback from subject-matter experts.
Data Programmer / VR Developer
- —Built a VR equine therapy application in Unity (C#) for disabled veterans in a DoD-partnered research program — delivered full prototype used in live therapy sessions.
- —Engineered Python + Django REST data-pipeline tools to process and visualize eye-tracking telemetry from VR headsets, enabling clinical outcome research.
- —Designed command-line utilities to organize and export multi-session VR datasets for downstream statistical analysis.
02
Projects
One featured product in active production, plus seven more across full-stack, graphics, games, and infrastructure.
Psyko Skrubs
LiveProduction CS2 stats platform for a real player community
A full-stack site tracking player statistics, K/D leaderboards, and Allstar.gg highlight clips for an active Counter-Strike 2 community. Built from the ground up with Steam OpenID authentication, a game-request voting system, and a fully automated deploy pipeline from GitHub to a self-hosted TrueNAS server via Docker, GitHub Actions, and Cloudflare Tunnel.
This site — a personal software engineer portfolio built with Next.js 16 and Tailwind CSS v4. Automatically built and deployed to a self-hosted TrueNAS server on every push via a GitHub Actions self-hosted runner and Cloudflare Tunnel. Includes custom email-based analytics (link clicks, scroll depth, resume downloads).
A software-rendered 3D graphics engine built from scratch in Python. Implements custom Vec3d, Mat4x4, and Triangle math structures, a full projection pipeline, and loads .obj mesh files for real-time rendering — no graphics library shortcuts.
A C++ 3D rendering engine using OpenGL. Implements a full graphics pipeline including camera systems, mesh loading, texture mapping, VAO/VBO/EBO buffer management, and custom GLSL vertex and fragment shaders.
A Django web application for algorithmic trading with user authentication, a personal dashboard, and a RESTful backend. Built with Python and Django's ORM for data modeling and SQLite persistence.
A full-stack task management application built with NestJS, React, and PostgreSQL. Features JWT authentication, role-based access control, RESTful API design, and relational data modeling.
A virtual reality maze game developed in Unity as part of a graduate-level VR course. Players navigate a procedurally designed maze in a fully immersive first-person VR environment.
03
Skills
Always learning — currently deepening expertise in LLM fine-tuning, retrieval-augmented generation (RAG), and agentic AI systems.
04
Education & Credentials
Held for 3+ years supporting classified avionics software on the F-16 fighter jet platform. Lapsed due to employment transition — eligible for reinstatement by sponsoring employer.
05
Get in Touch
Open to full-time roles in AI engineering, software development, and systems automation. I'd love to hear about your project or opportunity.
Actively seeking full-time roles in AI engineering and software development — internship wrapping up May 2026. Best response time is under 24 hours.