Welcome

Justin Reid

Justin Reid
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I build AI systems and software for high-stakes environments — from F-16 avionics test automation at Hill AFB to enterprise LLM platforms at MasterControl. Open to full-time roles in AI engineering and software development.

Open to Full-TimePrev. Security ClearanceKaysville, UT
3+
yrs defense
F-16
avionics
8
projects
AI
focus

$ whoami

I started in aerospace defense — three years automating test suites for F-16 avionics software at Hill Air Force Base under DoD compliance frameworks, holding an active security clearance. I'm now an AI Solutions Engineer at MasterControl, scaling the internal LLM gateway that's become the company's primary AI platform.

I gravitate toward systems where the cost of a bug is real — avionics, regulated SaaS, production AI infrastructure — and I like shipping the boring tooling (CI/CD, monitoring, fallbacks, audits) that makes those systems trustworthy.

AI Engineering
LLMs, ML pipelines, agentic systems
Defense Background
F-16 avionics at Hill AFB, prev. security clearance
Full-Stack Dev
Next.js, React, Django, Docker, CI/CD
Systems Depth
C++, OpenGL, graphics engines, VR

01

Experience

AI Solutions Engineer Intern

Current
MasterControl
Jan 2026 — Present
Salt Lake City, UT
  • Maintained and scaled the company's internal LLM gateway as it grew into the primary AI provider for the organization, managing model availability across multiple providers and environments.
  • Built unit test suites to validate model health, endpoint reachability, fallback routing, and spend log accuracy — establishing a reliability baseline for a platform the entire company depended on.
  • Automated deployment pipelines across dev and prod environments using GitHub Actions and AWS (CodeBuild, Lambda, S3, Secrets Manager), enabling zero-touch promotions between environments.
  • Developed analytics dashboards in DOMO to surface model usage patterns, latency trends, and cost breakdowns across the organization.
PythonLLMsAWSGitHub ActionsCI/CDDOMO

System Test Automation Engineer

309th Software Engineering Group (SWEG) — Hill AFB
Jan 2023 — Oct 2025
Clearfield, UT
  • Automated 150+ test cases for F-16 avionics systems in Python, cutting manual regression time by an estimated 40% and enabling faster software patch delivery cycles.
  • Qualified OS upgrades and software patches under DoD compliance frameworks (DISA STIGs), achieving zero critical findings across all release audits.
  • Decomposed system requirements for testability and authored test plans that became organizational standards for avionics software validation.
  • Provided root-cause analysis and technical guidance during system-level anomalies, working directly with avionics software development teams.
Test AutomationPythonDISA STIGsAgileF-16

Computer Scientist Intern

Hill AFB — United States Air Force
Jun 2022 — Sep 2022
Clearfield, UT
  • Built real-time 3D visualization tools in Unreal Engine 4 and C++ with custom OpenGL rendering for aerospace data analysis workflows.
  • Completed all sprint deliverables on schedule within an Agile/Scrum team while iterating rapidly on feedback from subject-matter experts.
C++Unreal Engine 4OpenGLAgile

Data Programmer / VR Developer

Utah State University — VIVID Lab
Jan 2022 — May 2022
Logan, UT
  • Built a VR equine therapy application in Unity (C#) for disabled veterans in a DoD-partnered research program — delivered full prototype used in live therapy sessions.
  • Engineered Python + Django REST data-pipeline tools to process and visualize eye-tracking telemetry from VR headsets, enabling clinical outcome research.
  • Designed command-line utilities to organize and export multi-session VR datasets for downstream statistical analysis.
UnityC#VRPythonDjango REST

02

Projects

One featured product in active production, plus seven more across full-stack, graphics, games, and infrastructure.

Featured · Live in Production

Psyko Skrubs

Live

Production CS2 stats platform for a real player community

A full-stack site tracking player statistics, K/D leaderboards, and Allstar.gg highlight clips for an active Counter-Strike 2 community. Built from the ground up with Steam OpenID authentication, a game-request voting system, and a fully automated deploy pipeline from GitHub to a self-hosted TrueNAS server via Docker, GitHub Actions, and Cloudflare Tunnel.

Next.jsTypeScriptTailwind CSSPrismaSQLiteSteam OAuthDockerGitHub ActionsCloudflare Tunnel
Self-hosted infrastructure
TrueNAS + Docker + Cloudflare Tunnel — zero cloud bills
Automated deploys
GitHub Actions self-hosted runner; merge to main → live in minutes
Steam OAuth + voting
End-to-end auth flow + database-backed game-request voting
Other Work

Portfolio Website

Live

This site — a personal software engineer portfolio built with Next.js 16 and Tailwind CSS v4. Automatically built and deployed to a self-hosted TrueNAS server on every push via a GitHub Actions self-hosted runner and Cloudflare Tunnel. Includes custom email-based analytics (link clicks, scroll depth, resume downloads).

Next.jsTypeScriptTailwind CSSDockerGitHub Actions

3D Graphics Engine

A software-rendered 3D graphics engine built from scratch in Python. Implements custom Vec3d, Mat4x4, and Triangle math structures, a full projection pipeline, and loads .obj mesh files for real-time rendering — no graphics library shortcuts.

PythonPygameLinear Algebra3D GraphicsOBJ Rendering

OpenGL Renderer

A C++ 3D rendering engine using OpenGL. Implements a full graphics pipeline including camera systems, mesh loading, texture mapping, VAO/VBO/EBO buffer management, and custom GLSL vertex and fragment shaders.

C++OpenGLGLSL3D GraphicsLinear Algebra

AlgoTrader

A Django web application for algorithmic trading with user authentication, a personal dashboard, and a RESTful backend. Built with Python and Django's ORM for data modeling and SQLite persistence.

PythonDjangoSQLiteRESTAuthentication

Task Tracker

A full-stack task management application built with NestJS, React, and PostgreSQL. Features JWT authentication, role-based access control, RESTful API design, and relational data modeling.

TypeScriptNestJSReactPostgreSQLJWT

VR Maze Game

A virtual reality maze game developed in Unity as part of a graduate-level VR course. Players navigate a procedurally designed maze in a fully immersive first-person VR environment.

UnityC#VRGame Development

Galaga

A browser-based recreation of the classic Galaga arcade game served via a Node.js backend. Features wave-based enemy patterns, player movement, and collision detection built with vanilla JavaScript.

JavaScriptNode.jsHTML5 CanvasGame Development

03

Skills

AI & Machine Learning
LLMs / Prompt EngineeringMachine LearningAI Pipeline DevelopmentPython
Software Development
PythonC++C#TypeScriptJavaScriptSQLGit
DevOps & Infrastructure
DevOpsVersion ControlApplication Stack ManagementCI/CDAgile / Scrum
Frameworks & Tools
Next.jsReactDjango REST FrameworkUnityUnreal Engine 4BlenderOpenGL
Specialty
Test AutomationVR DevelopmentGame DevelopmentEye TrackingPrev. Security Clearance

Always learning — currently deepening expertise in LLM fine-tuning, retrieval-augmented generation (RAG), and agentic AI systems.

04

Education & Credentials

B.S. Computer Science
Minor in Mathematics
Utah State University
Logan, UT — Graduated May 2023
Data StructuresAlgorithmsMachine LearningComputer GraphicsDatabase SystemsSoftware Engineering
Security Clearance
Eligible for Reinstatement
Previously Held — US Government Issued
Department of Defense
309th SWEG — Hill AFB

Held for 3+ years supporting classified avionics software on the F-16 fighter jet platform. Lapsed due to employment transition — eligible for reinstatement by sponsoring employer.

05

Get in Touch

Open to full-time roles in AI engineering, software development, and systems automation. I'd love to hear about your project or opportunity.

Available for opportunities

Actively seeking full-time roles in AI engineering and software development — internship wrapping up May 2026. Best response time is under 24 hours.

© 2026 Justin ReidBuilt with Next.js + Tailwind CSS